strange as this sounds, i STILL don't know how to study well.
yes, i know, i had 3+ years to perfect this art, but i still believe in what i'm saying.
b/c i was getting used to college 1st year and had a loose load(3 classes, took a lotta non-science-related classes), so i got good grades not necessarily b/c i studied well. 2nd year i pretty much blew it off, so nothing gained there. tried the whole tapes thing 3rd year, which was kinda good, but took a LOTTA time, and 4th year i'm trying to actually use the practice problems and tests online, but i still haven't mastered knowing how far ahead a test is and when i should stop slacking around. i've tried other things, but they're kinda minor. and i can simply NOT study at home on my cpu in my room. or with the cpu running in my room. period. it's like a curse, an inevitable curse which i can't avoid.
it's probably one of the most frustrating things i've gone through; never "having enough time" to study.
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the bible research books i ordered SOOO long time ago should be at my apt in any day now. looking forward to using my weekends a bit more wisely.
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tmnt:tf for the snes is actually a very good fighting game, competetive-wise. a lot like super turbo. raph is easily the best turtle, top 3 in the game. probably my favorite character in the game due to his very effective rushdown and rediculous ability to keep-away, despite the fact that leo's more or less my favorite ninja turtle(he's probably one of the worst characters in this game).
-spam his jamboree projectile; it's rediculously fast in recovery. decent startup too. that stuff will cover so much of the screen it will make him look like o.sagat. abuse it if you corner-trap the opponent. if you're doing this out of charging down/back for the chest buster, tap forward before you do it, or you'll do power drill instead. and if longrange try to keep them coming and mix up the speeds; remember that if they jump...
-use crouching heavy punch as an anti-air; it beats a whole lotta crap from jumpers, or should at least trade.
-backflip's good; it can get him outta lotsa traps.
-standing light kick and standing heavy punch are both very good pokes, as is crouching light kick and crouching light punch; you mainly want to use c.lk up-close, s.hp for midrange beating and c.lp as a counter-poke and s.lk for about the same reasons as c.lp. jumping heavy kick is your best crossup.
-chest buster's rediculously good as long as you don't get it blocked up-close; opponent can usually get a free combo or throw you. c.lk x4, cancel into light kick-chest buster should leave you safe, and allow you to continue pressure. it can be used to get closer through projectiles, or you can try to bait the opponent by whiffing it so you land just short of the opponent. fyi, optional cross-up heavy kick into c.lk x4, cancel into heavy kick-chest buster is your main combo. that combo leaves your opponent almost dizzy.
-and of course, he can do ol skool m.bison cheese with his long range-blocked power drill into throw. but i never use that exclusively, mainly not b/c it's ineffective, but rather boring; besides, all his other tools are way too good enough.
-his super's not that great, but since he builds up meter so fast, you will end up using it quite a bit; it's not bad, but usually you'll only be able to use it for block damage. do it after you knock the opponent down.
i wish i had kept a hard copy of the cached page of the forum detailing how to play this game; now i only have the 1st page of the forum(cached) which broke the game down way deep. so i basically only know how to play the top tiers hah. which are btw, raph, chrome dome(this guy's dhalsim and gief), and arm(the shark)(bs flash kick anti-air). aska and shredder and upper-mid i believe though. supers couldn't be combo'd into, but i believe mike's super was unblockable; that automatically gave him the best super; aska's is also up there. war had the best pokes, but still is the worst character in the game. that leaves the two other turtles hovering around "mid," with don ahead of leo. i forget who, but i remember don being able to beat one character pretty badly. maybe aska. and ratking and kurai should be banned from any competitive tournament. you could do cps1 chains in this game, but only 1 character could actually combo them together.
Thursday, April 20, 2006
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