interstate '76 reminds me so much of deathtrack(both coincidently were made by activision; they probably used some ideas from deathtrack to make it). except now you're not racing around on a racetrack blowing people's brains out from an armed car, you're acting as a VIGILANTE on the american highways blowing bandits out from your armed car, and you can even do it drive-by style, by sticking out a handgun from the side window(break yo'self, foo!). i love how the cd background music is all 70s funk too. short spontaneous bursts of trumpets, rhythm guitars(with the wah pedal), keyboards and drums sound just lovely together.
one other "old cpu game" i would love to eventually get is Thief(or Thief 2, etc). always wanted to try it, never got to. that, and Jedi Knight: Mysteries of the Sith(that's the add-on to Jedi Knight: Dark Forces 2; i've played the original game and beat the single player both as a light jedi and dark jedi(and just beat it both ways recently), but could never find the add-on)
i never tried the other jedi knight games, but the 1st one multiplayer-wise really has really nice balance. assuming you play at max level, you have 3 main ways to play: light jedi lord, dark jedi lord, and disciple. despite what you may think at first glance, this game at high levels does not degenerate into just lightsabers and force powers(due to force pull pulling every single weapon except the lightsaber away).
to explain jedi knight's balance really quickly(ie 2-3 paragraphs), light side's absorb counters pull and all dark side forces(damage-wise) except for force throw, so light jedi's can use weapons as long as absorb is out. but 3 out of the 4 light side powers use a BOATLOAD of mana, so they must either be very conservative with their force usage, or know where all the light surges are in a level. in short, light jedis do VERY well in open area levels with lots of guns and light surges lying around. because of the large consumption of force power, they concentrate less upon trying to rack up as many kills as possible compared to the dark jedi, and rather more upon staying alive. furthermore, all of the light jedi's force powers used to aid them in attacking(persuasion, blinding) can be countered by seeing, which every jedi should have, meaning they can't use that as often. or you can, but you have to use your ears to see if your opponent is using force seeing to counter it, and then quickly pull it out and blind them. light jedi to me seem to take a bit more work in using effectively, because of knowing your mana, what your opponent is doing, etc, but i like it more.
dark jedi on the other hand almost directly contrast the light jedi; their most powerful force is ALSO the best force power in the game; grip. it is short-ranged, but it uses VERY LITTLE mana, and while absorb will counter its damage, it will not counter its ability to hold the opponent in place, which is the main reason the dark jedi wants to use it. hence, the dark jedi can use most of his strategy surrounding running around with force speed, gripping anybody, then quickly running in and slashing with the lightsaber before running away, etc. grip sounds cheap, but there's a lot of ways to counter it, as long as you know what to do. dark jedi in summary do VERY well in closed area levels(so it's very hard to run away from grip targeting), with little guns. dark jedi will probably die a lot, but also get a lot of kills as well.
and this is what makes the game so great multiplayer-wise. the contrast of these two sounds like whenever a light jedi plays on a level with little big guns, he should die. etc. the mark of a great player is the one who will be able to perform well regardless of the mismatches against him, because of his adaptation.
oh yeah; disciple. disciple is a unique case, in that if you choose jedi lord or dark lord, you get all possible force powers, but only for either light side or dark side. disciple is not quite at that level, so your mana and strength of each force power available is not as high. but you are able to combine light AND dark force powers. at high levels, it's essentially the light jedi, except you trade grip for absorb, and scale down the power of most of your force powers. what you're basically doing is increasing the odds that you can kill somebody off of one grip situation, but taking away the number of times you can do this before you need to retreat to recharge your force power. like, what you can do is blind a person, then grip them while they're blinded, then try to pull away their weapon, and then run in and slash them with the lightsaber. that's what you get to do with this rank.
Thursday, March 29, 2007
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