managed to actually get in a few rounds against other asian people playing street fighter 2: hyper fighting. i keep saying "i would've won more matches against them if the forward(middle kick) button wasn't broken" but excuses, excuses.
specifically, i played against 2 asians, both used guile exclusively. i started with guile and played around for a bit. since i couldn't use crouching forward(probably guile's best poke), that annoyed the crap outta me. i had to use crouching short, which, as guile, DOES go pretty far, but doesn't go as far as his crouching forward. and i really would only use crouching short for other reasons. also doesn't do as much hitstun. still, the guile vs guile games were pretty close. he won most of them, but they were close matches. lotsa throws and counterthrows (hey, cmon now; it's guile). i think i knew more tricks than him(i was throwing sonic booms more due to b,f,b+punch trick, using "piano" method to increase my chances of getting reversals, and doing tick throws more), but couldn't really counterattack his stuff better. after the loses started just piling up, i said "screw guile; i can't play him if i can't use croching forward" and switched to ryu(ryu relies on crouching forward a lot too for his normals, but since he's more of a trapping character, you don't really need to use it), and got manhandled the 1st game.
but then, i stuck with ryu, and was able to go on a tear; i think i got like 3-4 wins in a row. ryu vs guile in hyper fighting, is stated by many to be a 6-4 match in ryu's favor. still a close, good match. because ryu's hurricane kick, while prone to flash kicks and guile's crouching fierce, is invincible on the 1st frame, and goes cleanly over guile's sonic boom every time. takes away a lot of guile's pressure tactics up-close because of that. ryu wants to push guile into midrange where his faster fireball and the fact that he doesn't need to charge it gives him a significant advantage; if guile tries to match ryu projectile for projectile, he will lose. guile wants to get in where he has better normals, his crouching forward can stuff ryu's fireball before it comes out, and if his sonic boom matches ryu's hadoken, he gets a free backfist. i played defensively, cause while that's boring, it was the smart thing to do with ryu against guile. although i could've went for crossups a bit more if i got up-close. i actually got a lot of psychic dps on both guile players, ie, i'd hit them with jab dragon punch just as they stuck out crouching short or forward.
muga staff really need to fix that forward button. it's pissing me off.
one thing i don't like about american sticks is that the stick is slightly textured near the top; it's fine in tekken and virtua fighter, because you play that game by tapping the joystick. but it's horrible in street fighter, since you HOLD the joystick more. i've got this blister on my left thumb on the side as a result.
Friday, June 09, 2006
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