Wednesday, May 31, 2006

alpha collection for ps2 comes out on june 11. 29.99. contains all versions of street fighter alpha, includes street fighter zero 2 alpha(can play as cammy, evil ryu, sunburnt sakura and various sf2 versions of characters), a special customizable version of sfa3(adds guile, evil ryu, fei long, t hawk and dee jay as well as a ton of customizable options), but most importantly, including an actual arcade-perfect sfa3. all previous versions of sfa3 were not arcade perfect, which meant unless you broke the law by dling emulators and roms or bought an actual arcade cab, you couldn't practice for any tournaments at home. now it's possible.

using charge characters, you can speed up the time you can fire off specials by doing precharged specials. in example, using guile, his sonic boom is b 2 seconds, f+p. now, do it as b 2 seconds, f~b~p or f~db~p. get it? this even works on the ssf2t, which is how daigo made his balrog look so scary against john choi in evo 2k4(i have the match video on my cpu).

i don't play mvc2 or really watch it anymore, but i still enjoy videos of duc do playing. nobody else uses spiral quite like he does. no one even USES anybody as a main outside of the top 4. but he does. and it's crazy.

ssf2t does not enable you to do "rapid-tap specials" like chun's lightning legs by the piano motion(short~forward~roundhouse~short~roundhouse); in fact, of all the sf games that are still played, only cvs2 allows you to do this. you need to press the same button quickly(in 3rd strike, you press the same button 4x before 2 seconds are up). however, you can double-tap twice on a button 2x, and that should do it. like use your index and middle finger to drum on forward 2x. unfortunately, it's quite difficult to do any rapid-tap specials without needing to buffer it first. chun-li could be so much higher if you could do it right straight out.

spd(spinning pile driver) does not require a full 360 motion. it only requires a 270. this is actually common knowledge. in fact, debatably you only need a 5/8th of a circle(so rotate from forward to up-back), but i believe the shortest way to do a 720 super is to do a 360+180, and since supers in capcom games are usually "double-pumps" of a special, i'm guessing you need to do a 270 as a regular 360. i'm still in amazement of those who can pull off "standing 270" in ssf2t, so maybe you do need to do a 5/8, not 6/8(270).

if i don't get a ps2-to-usb adapter that actually works with the joystick i got, i will have wasted 20 dollars for plunking down something for approx 1 year. i plan to EVENTUALLY get a ps2 so that i don't waste the money i used to get vf4evo and ttt, but i dunno how long til. i still WOULD like to play with a joystick on my cpu, so that i can actually practice for st and a3, since both are still played at sunnyvale golfland.

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