something i just realized last night concerning tim duncan's game...
it's becoming less and less distinguished by the bank shot from the side... despite the fact that that's what people insist his game revolves around...
tim duncan's game revolves around a REALLY horizontal floater that he puts up near the basket...
and the more i think about it(he reaches more towards the basket than upward), the more i realize why i've always thought his shooting does indeed look ugly in the past(but never truly realized its effectiveness).
i mean, he's tall, but no lightweight like kg, so all he needs is one second of hesitation from the low posting opponent, and you can put that shot up without getting it blocked. and besides, since he's reaching forward, since he's low posting, it's pretty hard to block it without committing some foul, since a lotta shot blocks happen at the apex of your shooting animation, not in mid-animation, and since he's reaching forward, the opponent has to in fact either stop his shot before it's fully extended, which is risky, and often times can draw a foul, or reach backward to block the shot, which is also quite hard, and also prone to picking up a goaltend.
yaarrr... genius.
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the matrix was too much for the kings to handle down the 4th quarter.
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i'm getting back into vfevo again; vf5 looks SOOO good! the test videos of that game look incredible.
after months of playing tekken straight up, it's made my vf look like crap, especially since this is my 1st time playing vf on console with an arcade joystick, and i can't hit down/left consistently... it's pissing me off when i'm trying to crouch dash.
Wednesday, April 12, 2006
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