Wednesday, October 19, 2005

vf4 series: reverse nitaku

the theory behind this defensive tactic is that you're aiming to beat your opponent's throw attempt; because throws will whiff regardless of when you input your striking attack, you will connect your attack with a 25% damage bonus(counts as mC). with some luck, it will not only beat all throws, but a possible delayed attack attempt if your opponent was trying to hit you out of an unsuccessful dodge(for 50% damage bonus instead). of course, if your opponent tries an immediate attack, you will get countered, but that's actually a fairly good risk to take IF you read a throw from the opponent.

this is partially why you see akira players use spod on large disadvantage, particularily in response to a tick throw attempt; yes, you can go for df,df+p or FC,f+p+k, which yields higher return, but it's a lot slower than hitting out the initial p+k+g component to spod in an instant. speed is of the essence when attempting to beat a tick throw. besides; spod as an mc yields 71 pts, and on MC yields 76 pts, which is not bad. now, if you can do k+g:g consistently though, go for THAT instead; it requires no joystick motions, so it's easy to get out in an instant, it yields much better damage, and is a lot safer too.

so... with that in mind, you might want to consider in a like-minded vein what reverse nitaku moves to use with other characters to beat tick throws; ie moves w/no more than 1 joystick input. of course, if you're not going against tick throws and aim to reverse nitaku, you generally have more time to react, so go for your strongest combo starter.

good reverse nitaku moves vs tick throws:
sarah: k,p or d+p+k,k; both are good, but the k,p can be done faster, but will not hit crouchers, and does less damage
jeff: f+k
lau: df+p+k; will probably lose to delayed strikes though since it's so slow
jacky: p+k,p
pai: k or db+p; k's faster by a TAD, but db+p will give better damage; both can be ducked though
lei: uf+k+g; qcf+p+k won't beat EVERYTHING(although against lau, it comes pretty close :D)

and one more off the top of my head:
kage: df+p (FC,df+p is better, since it WILL beat delayed strikes consistently if you can get it out, but df+p can be done a lot faster)

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