Friday, November 05, 2004

jedi knight: dark forces 2 is such a fun fps game. not to take anything away from counter-strike, but yeah... definitely underplayed... there's like only 8 consistent ppl on msn's zone.com playing that game. a lotta ppl might say the force powers take away from the game, make it unbalanced, but i actually think they're well-balanced enough to throw a sort of balance into the game you don't find in most other fps games... the force powers counter each other(i don't think there's one dominating force power; absorb uses a lot of energy, grip has a lotta ways to be broken, and protection gives up too much to be useful in multi), and no weapon is overall TOO dominating... they could've made the grenades function much like cs does; in jk, you have to hold down as long as you want to throw, and it changes the arc too while you're at it... so many times i've botched a grenade throw because i didn't hold the grenade long enough. technically, you could even rock w/fists and force powers alone... (haven't gotten around to multi yet, cause i'm gonna try to finish the single game first) light side's a lot better playing w/guns, but dark side does a lot better inside. so you notice the balance there.

it's funny, cause when i first tried to play cs, i drew upon my previous knowledge of playing the trial version of jk online vs others...(which, btw, wasn't too good, cause i played w/keyboard exclusively, not w/the mouse) now that i actually bought the real version for $10, i can't help but strafe and stop much like i do w/counterstrike. and sometimes i'll throw a grenade into a room right before i rush in.

but then again, sometimes i'll just run into a room and pull everybody's weapons away w/my force powers, then just proceed to hack the limbs off of everybody w/the lightsaber... just like old times.

there'd better be 30 game rooms up once i get done w/the single player and get back to playing multiplayer w/this game.

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