Tuesday, August 05, 2003

hmm... corporate guidance... never really thought about that one before... haven't we all been concentrating upon what God has to do to guide the individual? the early church was so powerful because they met together in unity and prayer... (come to think about it a huge problem i believe with the modern church is that there is too little emphasis on solitude when it's needed, and too little emphasis on individualism when unity is needed; the 1st occurs when we're too busy to set aside time each workday to come before God and to REALLY ask what he wants or just to chill with him, the 2nd occurs when we think that what we hear from God by ourselves is immediately true and don't try to verify this feeling with others)

speaking of which, why don't christians ever get together in small groups just for the idea of praise? the idea was brought up in "Celebration of Discipline," and i'm wondering why we don't even try bothering with that idea... we get together for small group bible study, we get together for small group prayer time, but we NEVER get together JUST to praise God... and yet the bible commands that we should! you, reader, tell me, why DON'T we ever do this? why must worship be considered a "large group" thing? i'm starting to feel like this more and more, and i'm wondering why we can't do something about this... and i'm talking about no more than 10 ppl type small groups... i mean, outside of our praise band's saturday morning practice, there's never the sight of small group praise... we should make it more commonplace... i think it's a good thing... comments?

air combo finishers that initiate the flying screen effect in XvSF that cause an arc lead to some pretty POWERFUL corner combos; for some reason the damage that they do don't scale down that easily, and they take off the red life bar a lot better than the other moves, not to mention infinites that involve them almost NEVER dizzy the opponent

love this XvSF Charlie combo:
d.c.jab->c.strong->s.fierce xx sonic break(mash fully), sonic break(mash 4/5th of the way), repeatedly wavedash, then
d.c.short->c.fierce/\ sj.jab->sj.short->sj.strong->sj.forward xx forward air somersault kick, sj.roundhouse(otg)\/c.fierce/\ sj.jab->sj.short->sj.strong->sj.forward->sj.fierce->sj.roundhouse, sj.roundhouse
does a TON of damage(i'd say about 7/9 of the entire life bar); i'm wondering if it's fully guarenteed though... maybe the opponent can roll after the air somersault kick? otherwise, it looks like a guarenteed combo outside of that...

netzero's just keeps getting slower; i was lucky to be able to dl kazaa lite AND windows media player 7.1 yesterday... so i guess i'll just have to figure out "cry holy" tonight...

i'm wondering if i'll ever be able to finish what i had in mind for this summer...

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