MSH staple combos
Captain America:
d.c.fk-> s.rk xx strong shield slash or final justice
-shield slash is good for all-purpose safe poking; probably your best string to use b/c c.fk has amazing range(not often you're going to be in close for c.sk to hit); 28%, 52%, respectively
d.c.sk-> c.fk-> s.rk xx strong shield slash or final justice
-shield slash is good for all-purpose safe poking; 30%, 55% respectively
d.c.sk-> s.fk... s.fk(2nd)-> s.rk xx strong shield slash
-will only work on bigs or most opponents if standing; 33% life; if you connect this combo 2x in a row, they will be dizzy
jump-ins:
j.fk-> j.rk or j.dn.rk on smalls
air combos can either be started off of d.c.sk-> c.fp without a jump-in, or d.s.jp-> c.fk-> c.fp if off one(this string's more damaging, but less range); if either's blocked, cancel into strong shield slash
d.s.jp-> c.fk-> c.fp.../\ sj.sp... sj.fk-> sj.fp-> sj.rk
-36% roughly; if at corner, follow w:
sj.fp\/ j.fk-> j.fp\/ j.fk-> j.fp-> j.rk
-works on Captain America; roughly 45% life
corner air combo:
d.s.jp-> c.fk-> c.fp...\/ sj.sp-> sj.fp... sj.rk, sj.fk-> sj.rk\/ j.fk-> j.fp-> j.rk
-works on Captain America; roughly 45% life
off of a fk throw:
d.s.sp/\ air combo
Saturday, January 07, 2006
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