i don't consider it being hardcore... you either play the game the right way, or you don't; either competent, or a scrub. either playing the game the right way, or you're LEARNING to play the game the right way. plz, that's not considered hardcore; that's considered approaching the game the right way. i don't consider you a hardcore cs player just cause you can awp better than me; i consider you a better cs player(and me a noob :D).
3rd strike chun-li basics for dummies(by me):
down/toward+heavy kick for up-close crossup; combos into crouching medium kick
down+medium kick in air when right above opponent; can do another air attack/parry before landing.
early heavy kick in air for air-to-air, also decent jump-in
medium kick in air for jump-in
crouching light kick for up-close poke; ditto with crouching jab; use these a lot; good for leading into a throw, keeping the opponent blocking low to pull a strong+forward overhead, etc. flows very nicely into other moves.
crouching medium kick(it's forward, jerm! forward!) for medium-range poking.
crouching roundhouse for anti-air, and medium-range-guarenteed hit when no meter
standing back+heavy punch for anti-air, as well as medium-range when you need to beat stuff out, as well as far-range whiff for building meter
standing fierce, for pretty much the same as crouching forward for poking uses, except you want the limb to hit opponents who are a bit further or standing.
main combo:
crouching forward, cancelled into super art 2, cancel the last kick with down, up/toward really quickly, follow with 2 fierces, or roundhouse.
(in REALLY, EASY TO UNDERSTAND TERMS: down+medium kick, then immediately before you even stop to see if the move's going to come out, roll the joystick a quarter circle forward 2x and press any kick... wait until the last kick comes out, then time a quick down-to-up/toward motion right when it comes out... time your air attack to hit the opponent while you're going up)
(i have still yet to see if chun can do shortshortsuper like the likes of shotos or dudley)
other decent moves:
crouching medium punch; much like crouching forward, but it's slower, but longer-ranged, and slides under a buncha stuff.
standing heavy kick; seems to beat out low attacks fairly well.
that's it; combine, watch some match vids.
and stay on the ground more often and use your normals, jerm! WATCH SOME COMP @OUR MU ALREADY! THEN YOU'LL LEARN HOW TO PLAY BETTER! NORMALS, FOO! NORMALS! NOT SPINNING BIRD KICK! NOT RYU'S HURRICANE KICK! NORMALS DOT COM!
(btw, i love shortshortsuper, because it's probably the one combo in sf where it integrates nicely into your offensive gameplan without being afraid of being retaliated if the opponent blocks instead; doesn't add too much damage to your super, but it's long enough for you to see that you need to stop @the 2nd short; best... sf... combo... ever...)
Tuesday, November 16, 2004
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